Racial abilities
40 racials · 10 races
| Effect | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Offensive cooldowns4 of 10 races | ||||||||||
| Crowd control1 of 10 races | ||||||||||
| Escapes, cleanses and resistances5 of 10 races | ||||||||||
| Healing and regeneration3 of 10 races | ||||||||||
| Stat bonuses6 of 10 races | ||||||||||
| Weapon specializations3 of 10 races | ||||||||||
| Creature slaying4 of 10 races | ||||||||||
| Movement and stealth5 of 10 races | ||||||||||
| Professions and exploration4 of 10 races | ||||||||||
Offensive cooldowns

Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.

Increases Attack Power and Spell Power by 10% for 15 sec.

Increases your spellcasting and attack speed by 10% for 10 sec.
Crowd control

Stuns up to 5 enemies within 8 yds for 2 sec.
Escapes, cleanses and resistances

Instantly removes all Stun effects.

Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Duration of Stun effects on you reduced by 20%.

Instantly removes all Charm, Fear and Sleep effects.
Healing and regeneration

Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.

Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Stat bonuses

Spirit increased by 5%.

Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

Increases your spellcasting, melee, and ranged Haste by 1%.

Total Health increased by 5% and chance to hit increased by 1%.

Increases your spellcasting, melee, and ranged Haste by 1%.
Weapon specializations

Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Creature slaying

Damage dealt versus Beasts increased by 5%.

Damage dealt versus Elementals increased by 5%.

Damage dealt versus Beasts increased by 5%.

Damage dealt versus Elementals increased by 5%.
Movement and stealth

Dramatically increases stealth detection for 20 sec.

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

Transform into a wisp upon death, increasing movement speed by 75%.

Glide downward through the air for 10 sec while controlling your direction of travel.

Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

Glide downward through the air for 10 sec while controlling your direction of travel.

Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Professions and exploration

Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Underwater breath lasts 300% longer than normal.

Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.