Forever builds on the Mage's Classic trees: each gets a new talent that plays off the others, and the class regains far more of its mana while casting.
- New races: Orcs can be mages, and so can the Alliance's High Order Skyborne.
- New spells:
Frostfire Bolt from level 40, and
Teleport: Dalaran for Alliance mages. - Comprehension: a new skill only mages have. From level 6 you study at libraries for scrolls of extra spells, and since October 1 you can't cast them while moving.
- Mana:
Arcane Meditation and
Mage Armor each keep half your regeneration going while you cast. - Buffs:
Arcane Intellect lasts an hour, and
Arcane Brilliance reaches your raid. - Arcane:
Arcane Blast and
Missile Barrage feed
Arcane Missiles. - Fire:
Heating Up turns critical strikes into a faster
Pyroblast. - Frost:
Ice Lance and
Fingers of Frost play off frozen targets.
To try a build as you read, open the Mage talent calculatorMage talentsArcane, Fire, Frost.
Spells
Frostfire Bolt
Every mage trains it from level 40. It counts as both Frost and Fire, so talents from both trees help it.
ForeverRank 3Launches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Mage Armor
Keeps half your mana regeneration going while you cast, up from 30%.
ClassicRank 3Increases your resistance to all magic by 15 and allows 30% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
ForeverRank 3Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Cone of Cold
Slows by 40% for 6 seconds, where Classic's slowed by 50% for 8.
ClassicRank 5Targets in a cone in front of the caster take 338 to 368 Frost damage and are slowed by 50% for 8 sec.
ForeverRank 5Targets in a cone in front of the caster take 328 to 358 Frost damage and are slowed by 40% for 6 sec.
Other changes
- Arcane IntellectArcane IntellectRank 5
Increases the target's Intellect by 31 for 1 hour.
Lasts an hour instead of 30 minutes. - Arcane BrillianceArcane Brilliance
Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.
Reaches your whole raid, not only the target's party. - Dampen MagicDampen MagicRank 5
Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 135 and healing spells by up to 270. Lasts 10 min.
Works 50% better, as the old
Magic AttunementMagic AttunementRank 2/2Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
talent made it, and so does
Amplify MagicAmplify MagicRank 4450 Mana30 yd rangeInstantAmplifies magic used against the targeted party member, increasing damage taken from spells by up to 113 and healing spells by up to 225. Lasts 10 min.
. - Remove Lesser CurseRemove Lesser Curse
Removes 1 Curse or Bane from a friendly target.
Also removes Banes. - FlamestrikeFlamestrikeRank 6
Calls down a pillar of fire, burning all enemies within the area for 381 to 465 Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.
Only one of yours can burn at a time. - Teleport: DalaranAlliance onlyTeleport: Dalaran
Teleports the caster to Dalaran.
A new teleport at level 50, for Alliance mages: Dalaran is an Alliance city in Forever. - Arcane MissilesArcane MissilesRank 8
Launches Arcane Missiles at the enemy, causing 209 Arcane damage each second for 5 sec.
Checks line of sight once, when the channel starts, the patch notes say. - Detect MagicDetect Magic
Detects beneficial magic effects on the target for 2 min.
Gone from the trainer.
Arcane
Arcane gets a spell that builds up and a way to spend it:
Arcane Blast makes your other spells stronger with each cast, and
Missile Barrage turns your casts into fast, free
Arcane Missiles.
Arcane Meditation keeps half your mana regeneration going while you cast.

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Reduces the chance that the opponent can resist your Arcane spells by 10%.

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Increases your damage with Wands by 25%.

Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

Increases your armor by an amount equal to 50% of your Intellect.

Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Gives your Counterspell a 100% chance to silence the target for 4 sec.

Allows 15% of your Mana regeneration to continue while casting.

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Increases your maximum Mana by 10%.

Increases your spell damage and critical strike chance by 3%.

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Increases your damage with Wands by 25%.

Improves your chance to hit with Arcane spells by 5%.

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.

Reduces your target's resistance to all your spells by 15 (was 10) and reduces the threat caused by your Arcane spells by 30% (was 40%).

Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Increases your Armor by an amount equal to 50% of your Intellect.

Increases the range of your Arcane spells by 6 yards.

Increases the critical strike chance of your Arcane spells by 6%.

Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

Your Counterspell also Silences the target for 4 sec.

Allows 50% (was 15%) of your Mana regeneration to continue while casting.

Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

Increases the damage done by your spells by 3% and your critical strike chance by 3%.

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Arcane Blast
Arcane's new spell: each cast makes your other spells stronger and the next Arcane Blast dearer, so you cast a few and then spend them.
ForeverRank 1/1Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Missile Barrage
Your Arcane Blasts, Fireballs, Frostbolts and Frostfire Bolts can make your next
Arcane MissilesArcane MissilesRank 8655 Mana30 yd rangeChanneledLaunches Arcane Missiles at the enemy, causing 209 Arcane damage each second for 5 sec.
faster and free.
ForeverRank 1/1Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane Meditation
Keeps half your mana regeneration going while you cast, up from 15%.
ClassicRank 3/3Allows 15% of your Mana regeneration to continue while casting.
ForeverRank 3/3Allows 50% of your Mana regeneration to continue while casting.
Arcane Mind
Raises your Intellect by 10% and makes your Arcane critical strikes deal double damage, instead of raising your maximum mana.
ClassicRank 5/5Increases your maximum Mana by 10%.
ForeverRank 5/5Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Impact
Takes
Improved Arcane ExplosionImproved Arcane ExplosionRank 3/3Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
's place and adds critical chance to all your Arcane spells.
ClassicRank 3/3Improved Arcane Explosion
Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
ForeverRank 3/3Increases the critical strike chance of your Arcane spells by 6%.
Other changes
- Arcane FocusArcane FocusRank 5/5
Improves your chance to hit with Arcane spells by 5%.
Raises your chance to hit with Arcane spells by 5%, down from 10%. - Improved ChannelingImproved ChannelingRank 5/5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Takes
Improved Arcane MissilesImproved Arcane MissilesRank 5/5Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
' place and also gives
Arcane BlastArcane BlastRank 1/1Requires 10 points in Arcane Talents15% of base manaBlasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
a 70% chance not to be interrupted by damage. - Arcane GeometryArcane GeometryRank 2/2
Increases the range of your Arcane spells by 6 yards.
Takes
Magic AttunementMagic AttunementRank 2/2Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
's place and adds 6 yards to your Arcane spells. - Arcane ShieldingArcane ShieldingRank 2/2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Takes
Improved Mana ShieldImproved Mana ShieldRank 2/2Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
's place:
Mana ShieldMana ShieldRank 6140 ManaInstantAbsorbs 570 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.
costs a third less mana per hit, and
Mage ArmorMage ArmorRank 3490 ManaInstantIncreases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
gives 50% more resistance. - Magic Absorption2 ranks, 5 in ClassicMagic AbsorptionRank 2/2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Fully resisted spells give back 2% of your mana, down from 5%. - Arcane SubtletyArcane SubtletyRank 2/2
Reduces your target's resistance to all your spells by 15 (was 10) and reduces the threat caused by your Arcane spells by 30% (was 40%).
Lowers the target's resistances by 15, up from 10, and cuts Arcane threat by 30%, down from 40%. - Arcane Resilience2 ranks, 1 in ClassicArcane ResilienceRank 2/2
Increases your Armor by an amount equal to 50% of your Intellect.
The same armor from half your Intellect.
Fire
Fire's new
Heating Up speeds up
Pyroblast after your critical strikes,
Wake of Fire rewards each kill, and Blizzard made
Ignite stop counting damage bonuses twice.

Reduces the casting time of your Fireball spell by 0.5 sec.

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Increases the range of your Fire spells by 6 yards.

Reduces the cooldown of your Fire Blast spell by 1.5 sec.

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Increases the critical strike chance of your Flamestrike spell by 15%.

Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Increases the critical strike chance of your Fire spells by 6%.

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

Increases the damage done by your Fire spells by 10%.

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Increases the range of your Fire spells by 6 yards.

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Increases the critical strike chance of your Flamestrike spell by 15%.

Hurls an immense fiery boulder that causes 101 (was 148) to 131 (was 194) Fire damage and an additional 44 (was 56) Fire damage over 12 sec.

Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Fire Vulnerability does not make a separate resistance check after Scorch hits.

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.

Your Fire and Frost critical strikes will refund 30% of their base mana cost.

Increases the critical strike chance of your Fire spells by 6%.

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Increases the damage done by your Fire spells by 10%.

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Heating Up
Fire's new talent in row 4: critical Fireballs, Frostfire Bolts, Fire Blasts and Scorches make
PyroblastPyroblastRank 1/1Requires 10 points in Fire Talents125 ManaHurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
fast enough to cast in a fight.
ForeverRank 1/1Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Wake of Fire
Takes
Improved Fire BlastImproved Fire BlastRank 3/3Reduces the cooldown of your Fire Blast spell by 1.5 sec.
's place:
Fire BlastFire BlastRank 7340 Mana20 yd rangeInstant8 sec cooldownBlasts the enemy for 417 to 489 Fire damage.
comes back 2 seconds sooner, and a kill makes your next one far likelier to crit. A patch made the bonus last 30 seconds, so it survives a drink between pulls.
ClassicRank 3/3Improved Fire Blast
Reduces the cooldown of your Fire Blast spell by 1.5 sec.
ForeverRank 2/2Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Incineration
Takes
IncinerateIncinerateRank 2/2Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
's place and adds critical chance to
Ice LanceIce LanceRank 1/1Requires 10 points in Frost Talents45 ManaDeals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
and
Arcane BlastArcane BlastRank 1/1Requires 10 points in Arcane Talents15% of base manaBlasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
as well as
Fire BlastFire BlastRank 7340 Mana20 yd rangeInstant8 sec cooldownBlasts the enemy for 417 to 489 Fire damage.
and
ScorchScorchRank 7150 Mana30 yd range1.5 sec castScorch the enemy for 166 to 196 Fire damage.
, 6%, up from 4%.
ClassicRank 2/2Incinerate
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
ForeverRank 3/3Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Other changes
- Improved FireballImproved FireballRank 5/5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Also speeds up
Frostfire BoltFrostfire BoltRank 3370 Mana35 yd range3 sec castLaunches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
. - Improved ScorchImproved ScorchRank 3/3
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Fire Vulnerability does not make a separate resistance check after Scorch hits.
Its Fire Vulnerability now raises only your own Fire damage, and can't be resisted once
ScorchScorchRank 7150 Mana30 yd range1.5 sec castScorch the enemy for 166 to 196 Fire damage.
hits. - Burning Soul3 ranks, 2 in ClassicBurning SoulRank 3/3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
The same 70% chance to keep casting and 30% less Fire threat. - Impact3 ranks, 5 in ClassicImpactRank 3/3
Gives your Fire spells a 10% chance to stun the target for 2 sec.
The same 10% chance to stun with your Fire spells.
Frost
Frost gets two new ways to use a frozen target:
Ice Lance hits them far harder, and
Fingers of Frost lets you treat a target as frozen when it isn't.
Ice Block moves up to row 4, and
Cold Snap down to row 5.

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Increases the critical strike damage bonus of your Frost spells by 100%.

Gives your Chill effects a 15% chance to freeze the target for 5 sec.

Reduces the cooldown of your Frost Nova spell by 4 sec.

Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

Increases the damage done by your Frost spells by 6%.

When activated, this spell finishes the cooldown on all of your Frost spells.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Increases the critical strike chance of all your spells against frozen targets by 50%.

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

Increases the damage dealt by your Cone of Cold spell by 35%.

Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Improves your chance to hit with Frost and Fire spells by 5%.

Increases the critical strike damage bonus of your Frost spells by 100%.

Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

Reduces the cooldown of your Frost Nova spell by 4 sec.

Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

Increases the damage done by your Frost spells by 6%.

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Increases the critical strike chance of all your spells against Frozen targets by 50%.

Increases the damage dealt by your Cone of Cold spell by 35%.

Finishes the remaining cooldown on all your other Frost spells.

Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Winter's Chill cannot be resisted after the triggering spell hits.

Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Ice Lance
Frost's new instant spell, made for frozen targets, where it deals four times the damage.
ForeverRank 1/1Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Fingers of Frost
Your chills can make your next two spells hit as if the target were frozen, so
ShatterShatterRank 1/3Requires 15 points in Frost TalentsIncreases the critical strike chance of all your spells against Frozen targets by 17%.
Rank 3:Increases the critical strike chance of all your spells against Frozen targets by 50%.
and
Ice LanceIce LanceRank 1/1Requires 10 points in Frost Talents45 ManaDeals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
work on targets that move.
ForeverRank 2/2Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill
Now helps only
Ice LanceIce LanceRank 1/1Requires 10 points in Frost Talents45 ManaDeals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
and
FrostboltFrostboltRank 11290 Mana30 yd range3 sec castLaunches a bolt of frost at the enemy, causing 457 to 493 Frost damage and slowing movement speed by 40% for 9 sec.
land critical hits, and can't be resisted once the spell lands.
ClassicRank 5/5Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
ForeverRank 5/5Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Winter's Chill cannot be resisted after the triggering spell hits.
Improved Blizzard
Slows by 40%, down from 65%.
ClassicRank 3/3Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
ForeverRank 3/3Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Elemental Precision
Raises your chance to hit with Frost and Fire spells by 5% over five ranks, where Classic gave 6% over three.
ClassicRank 3/3Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
ForeverRank 5/5Improves your chance to hit with Frost and Fire spells by 5%.
Other changes
- PermafrostPermafrostRank 3/3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Makes your chills last a third longer, instead of 3 seconds longer. - FrostbiteFrostbiteRank 3/3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Low-rank spells barely trigger it now: a Rank 1
FrostboltFrostboltRank 11290 Mana30 yd range3 sec castLaunches a bolt of frost at the enemy, causing 457 to 493 Frost damage and slowing movement speed by 40% for 9 sec.
at level 60 never freezes, the patch notes say. - Ice BlockIce BlockRank 1/1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Moves up to row 4. - Cold SnapCold SnapRank 1/1
Finishes the remaining cooldown on all your other Frost spells.
Moves down to row 5. - Ice BarrierIce BarrierRank 1/1
Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Also keeps damage from delaying your casts, not only from interrupting them. - Shatter3 ranks, 5 in ClassicShatterRank 3/3
Increases the critical strike chance of all your spells against Frozen targets by 50%.
The same 50% more critical chance on frozen targets.
Launches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Teleports the caster to Dalaran.
Allows 17% of your Mana regeneration to continue while casting.
Allows 50% of your Mana regeneration to continue while casting.
Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Increases the target's Intellect by 31 for 1 hour.
Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.
Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Launches Arcane Missiles at the enemy, causing 209 Arcane damage each second for 5 sec.
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Finishes the remaining cooldown on all your other Frost spells.



