WoW Forever Paladin talents and spells: what changed

Forever opens the Paladin to the Horde's Undead, gives the class new strikes and shields, and makes its blessings last an hour.

To try a build as you read, open the Paladin talent calculatorPaladin talentsHoly, Protection, Retribution.

Spells

  • Holy Strike

    Every paladin trains it from level 6, on a 10-second cooldown, and Iron Creed and Sacred Arbiter build on it. Blizzard made every rank after the first hit harder, so each one is an upgrade.
    ForeverRank 8

    An instant strike that causes 50% weapon damage plus an additional 81 to 105 as Holy damage.

  • Seal of Fury

    A Seal for tanks from level 10: with a shield on, every hit also shields you, and its judgement taunts for 4 seconds.
    ForeverRank 7

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 153 to 167 Holy damage to an enemy and taunts the target to attack you for 4 sec.

  • Hammer of the Righteous

    Every paladin trains it at level 40, a melee strike for groups of enemies.
    Forever

    Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.

  • Judgement

    No longer uses up your Seal.
    Classic

    Unleashes the energy of a Seal spell upon an enemy. Refer to individual Seals for Judgement effect.

    Forever

    Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.

  • Blessing of Wisdom

    Lasts an hour instead of 5 minutes and gives 20% more mana, as the old Improved Blessing of Wisdom talent made it.
    ClassicRank 6

    Places a Blessing on the friendly target, restoring 33 mana every 5 seconds for 5 min. Players may only have one Blessing on them per Paladin at any one time.

    ForeverRank 6

    Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

  • Divine Shield

    Halves the damage you deal instead of slowing your attacks.
    ClassicRank 2

    Protects the paladin from all damage and spells for 12 sec, but increases the time between your attacks by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.

    ForeverRank 2

    Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Other changes

  • Blessing of Might
    Lasts an hour instead of 5 minutes.
  • Blessing of Salvation
    Lasts an hour instead of 5 minutes.
  • Blessing of Light
    Lasts an hour instead of 5 minutes.
  • Greater Blessing of Kings
    Lasts an hour instead of 15 minutes, as every Greater Blessing does now.
  • Seal of the Crusader
    Its judgement lasts 40 seconds instead of 10, as those of Seal of Light and Seal of Wisdom do, and is 15% stronger, as the old Improved Seal of the Crusader made it.
  • Retribution Aura
    Deals 50% more damage, as the old Improved Retribution Aura talent made it, and grows with your spell power.
  • Fire Resistance Aura
    Reaches your whole raid, not only your party, and so do Frost Resistance Aura and Shadow Resistance Aura.
  • Holy Wrath
    Also stuns the Undead and Demons it hits for 2 seconds.
  • Lay on Hands
    Comes back in 20 minutes instead of an hour, and no longer stops your mana from coming back.

Holy

Holy gets mana back while it casts and a new spell at the foot of the tree. Light's Vigil takes the place Holy Shock held, and Holy Shock moves up to row 5.

Classic
Forever
  • Light's Vigil

    Holy's new spell at the foot of the tree: it sets up your next Holy Shock on a target, with no cooldown and a bigger effect.
    ForeverRank 1/1

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party.

  • Reverence

    The paladin's first mana regeneration while casting: 30% of it keeps flowing.
    ForeverRank 3/3

    Allows 30% of your Mana regeneration to continue while casting.

  • Illumination

    Your critical heals give back half their base mana cost, down from all of it.
    ClassicRank 5/5

    After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

    ForeverRank 5/5

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

  • Holy Power

    Gives Holy Shock and Holy Strike 15% more critical chance, and your other spells 5%.
    ClassicRank 5/5

    Increases the critical effect chance of your Holy spells by 5%.

    ForeverRank 5/5

    Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

  • Improved Seals

    Takes the place of Improved Seal of Righteousness and makes every Seal and Judgement deal 15% more damage.
    ClassicRank 5/5

    Improved Seal of Righteousness

    Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

    ForeverRank 3/3

    Increases the damage done by your Seals and Judgements by 15%.

Other new talents

  • Voice of Truth
    Makes you immune to silences and interrupts for 6 seconds.
  • Purifying Power
    Makes Cleanse and Purify cheaper, and Exorcism and Holy Wrath come back a third sooner.
  • Infusion of Light
    A critical Holy Shock or Flash of Light takes a second off your next Holy Light.
  • Divine Precision
    Raises your chance to hit with Holy spells by 18%.
  • Consecrated Ground
    Your Holy spells deal 10% more damage to the first four enemies who walk into your Consecration.

Other changes

  • Healing Light
    Also makes Holy Shock heal more.
  • Spiritual Focus2 ranks, was 5
    Also keeps damage from pushing back Light's Vigil.
  • Unyielding Faith
    Shortens fears and disorients on you instead of helping you resist them.
  • Holy Shock
    Moves up from the foot of the tree to row 5, and comes back in 10 seconds instead of 30.

Removed from the tree

  • Consecration
    Every paladin trains it at level 20 now, and it hits the first four enemies who enter it far harder than the rest.
  • Lasting Judgement
    Gone, but Judgement of Light and Judgement of Wisdom last 40 seconds for every paladin now.
  • Improved Blessing of Wisdom
    Gone, but Blessing of Wisdom gives as much on its own now.
  • Improved Lay on Hands
    Its armor bonus is gone, but Lay on Hands comes back in 20 minutes on its own now.

Protection

Protection makes mana from its shield and gets new ways to survive: Templar's Bulwark, Seal of Fury's shields and Holy Strike through Iron Creed.

Classic
Forever
  • Templar's Bulwark

    Protection's new emergency cooldown, at row 5. It leaves Forbearance, as Divine Shield does, so the two can't be used back to back.
    ForeverRank 1/1

    When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

  • Iron Creed

    Makes Holy Strike a tank's strike: more threat, and with Righteous Fury, less damage taken after each hit.
    ForeverRank 5/5

    Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

  • Improved Righteous Fury

    Cuts the damage you take by 6% while Righteous Fury is on, instead of adding threat.
    ClassicRank 3/3

    Increases the amount of threat generated by your Righteous Fury spell by 50%.

    ForeverRank 3/3

    While Righteous Fury is active, all damage taken is reduced by 6%.

  • Shield Specialization

    Your blocks also give back 6% of your mana, once every 3 seconds.
    ClassicRank 3/3

    Increases the amount of damage absorbed by your shield by 30%.

    ForeverRank 3/3

    Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.

  • Redoubt

    Can come from any melee hit on you, not only critical strikes, though its block bonus is smaller.
    ClassicRank 5/5

    Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

    ForeverRank 5/5

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.

Other new talents

  • Improved Seal of Fury
    Gives back mana whenever Seal of Fury's shield is used up, more against stronger enemies.
  • Sacred Duty
    Raises your Stamina by 4%, and Divine Shield, Divine Protection and Templar's Bulwark come back a minute sooner.
  • Swift Judgement
    Readies Judgement at once, and the next one costs no mana.

Other changes

  • Reckoning
    Can also give you an extra attack after you block.
  • Anticipation
    Gives 20 Defense, up from 10.
  • Precision
    Raises your chance to hit with every attack, not only melee weapons.
  • One-Handed Weapon Specialization3 ranks, was 5
    The same 10% more one-handed damage, now at row 4.

Removed from the tree

  • Blessing of Kings
    Every paladin trains it at level 20 now, and it lasts an hour.
  • Blessing of Sanctuary
    Gone, and Greater Blessing of Sanctuary with it.
  • Improved Devotion Aura
    Its 25% stronger Devotion Aura is gone.
  • Improved Concentration Aura
    Its stronger Concentration Aura is gone.

Retribution

Retribution spends less mana and hits harder for longer. Twist of Light at the foot of the tree lets you swap Seals without losing the old one's next hit, and Vengeance now stacks.

Classic
Forever
  • Twist of Light

    Retribution's new talent at the foot of the tree: Seals cost 20% less, and swapping one keeps the old Seal for your next hit.
    ForeverRank 1/1

    Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

  • Vengeance

    Adds 3% damage for 30 seconds after any critical strike that isn't over time, stacking three times, instead of 15% for 8 seconds.
    ClassicRank 5/5

    Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

    ForeverRank 3/3

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

  • Vindication

    Steals 200 attack power from the target and adds 3% to yours, instead of lowering its Strength and Agility.
    ClassicRank 3/3

    Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec.

    ForeverRank 3/3

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200, and increase your Attack Power by 3% for 30 sec.

  • Champion of the Light

    Your spell damage grows with your Intellect, up to 60% of it.
    ForeverRank 3/3

    Increases your spell damage by up to 60% of your Intellect.

  • Sacred Arbiter

    Holy Strike hits 20% harder and keeps all your judgements on the target.
    ForeverRank 1/1

    Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

Other new talents

  • Holy Conduit
    Consecration, Holy Wrath, Exorcism and Hammer of Wrath cost 40% less mana.
  • Sanctified Judgement
    Each Judgement gives back 60% of the judged Seal's mana cost.
  • Instrument of Law
    Takes a second off Hammer of Wrath's cast, and cuts your threat by 20% while Righteous Fury is off.

Other changes

  • Benediction
    Makes all your instant spells and abilities 10% cheaper, instead of Judgements and Seals 15%.
  • Pursuit of Justice
    Speeds you up by 15%, up from 8%.
  • Eye for an Eye
    Returns 10% of any critical strike against you, not only spells, down from 30%.
  • Repentance
    Moves up from the foot of the tree to row 5.

Removed from the tree

  • Sanctity Aura
    Its 10% more Holy damage for your party is gone.
  • Improved Retribution Aura
    Gone, but Retribution Aura deals as much on its own now.
  • Improved Blessing of Might
    Its stronger Blessing of Might is gone.
  • Improved Seal of the Crusader
    Gone, but its stronger judgement is built into Seal of the Crusader now; the extra attack power is lost.

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