The Legacy System turns what you achieve across your whole WoW Forever account into perks for each character. Leveling a class to 60, taking a profession to 300 and clearing a raid each earn Legacy Points for your Battle.net account. Each character then spends up to 16 of them on perks of its own, so a gatherer and a raider on the same account can take different perks.
Earning points
There are 65 Legacy Challenges, and each is worth one point:
| Challenges | Points | For |
|---|---|---|
| Classes | 27 | Each class to level 25, 45 and 60 |
| Tradeskills | 18 | Each crafting profession to 150, 225 and 300 |
| PvP | 12 | Ranks 3, 7, 10, 13 and 14; Exalted with each battleground; three Field of Honor weeks |
| Raids | 3 | OnyxiaOnyxia's LairRaid · level 60 · 1 bossesOnyxia; all 13 bosses of Hyjal Summit; all 8 of the Barrow Deeps |
| Dungeons | 3 | The last boss of every dungeon for levels 15–25, 26–45 and 46–60 |
| Adventure | 2 | The whole world map explored on one character; the |
Most players earn their first point when their first character reaches level 25, and that point opens the system: the shield on the menu bar, or Y. A crafting profession at 150 or a fully explored map opens it too. Points belong to the account, so a new character starts with every point you have. Hardcore characters keep a separate record.
Why 16
A character can spend 16 points at launch, however many you have earned. Blizzard set the cap so that new players never fall too far behind, and so that nobody has to level alts to fill it. A single character can earn 29 points by itself, from its own levels, two professions, PvPHow PvP ranks and Honor work in WoW ForeverGuide · PvPHonor buys your PvP gear and your rank decides which pieces you may buy. What each of the 14 ranks unlocks., adventure, dungeons and raids. Points past 16 still count toward the account's rewards.
Each character spends its 16 its own way, and our Legacy calculator lets you plan a character's trees before you commit.
The perks
Three trees hold the perks, and each works like a talent tree. Its first perks are open from the start, the next open once you have spent 5 points in that tree, and its last perk needs 10. Some also need another perk first. A perk has one to five ranks, a point each: point at a name to read its first rank and its last.
Professions
| Perk | Ranks | What it does |
|---|---|---|
| 5 | Skill-ups come more often, Lockpicking included | |
| 5 | Extra Scarce materials from Mining, Herbalism and Skinning | |
| 2 | Vendors charge you less | |
| 3 | Extra Merchant's Favor now and then, from the Azeroth Commerce Authority or Durotar Supply and Logistics | |
| 5 | Cooking sometimes makes extra | |
| 2 | Extra fish now and then, with a lure on | |
| 1 | A daily skill point in your lowest profession, or Elemental Essences once all are at 300 |
Adventure
| Perk | Ranks | What it does |
|---|---|---|
| 5 | A bigger rested XP pool that fills faster | |
| 5 | A little health and mana back from your killing blows, in the open world | |
| 2 | You spot stealthed enemies more easily, outside battlegrounds | |
| 3 | Campsite pieces come off their 1-hour cooldown sooner | |
| 2 | A shorter Recently Bandaged, outside dungeons, raids and battlegrounds | |
| 5 | Talent points up to 5 levels early | |
| 1 | Flights cost half and fly 20% faster |
Resourcefulness
| Perk | Ranks | What it does |
|---|---|---|
| 3 | Food buffs last longer | |
| 2 | Faster corpse runs, and a free minute of helpful spells after a resurrection | |
| 5 | Less durability lost when you die | |
| 5 | More Honor from PvP | |
| 2 | Party, raid and campsite buffs last longer | |
| 5 | More reputation from everything | |
| 1 | No bought reagents for class spells, and basic campsite pieces cost no materials |
Rewards
Every point you earn also counts toward rewards for the whole account, past what any character can spend. There are four at launch:
Replica Ironforge Air RifleReplica Ironforge Air RifleBinds when picked upUniqueUse: Attempt to Stun other players who also have a Replica Ironforge Air Rifle equipped."The official version, with a compass in the stock and a gnomish contraption that keeps score."A toy gun that stuns other players and keeps score.
Spectral Bear CubSpectral Bear CubBinds when picked upUse: Right Click to summon and dismiss your spectral bear cub."Teaches you how to summon this companion."A pet modeled on the Dwarf Hunter's companion in Forever's cinematic.
Spectral Bear TabardSpectral Bear TabardItem Level 1Binds when picked upUniqueTabardA tabard only the Legacy System gives.
Reins of the Spectral BearReins of the Spectral BearBinds when picked upRequires Level 60Use: Summons and dismisses a rideable spectral bear."Teaches you how to summon this mount."A mount only the Legacy System gives.
Blizzard plans new challenges, perks and rewards with each content update, and new trees later on.
Hardcore
Hardcore isn't available at launch. When it arrives, its characters keep a Legacy record of their own: challenges finished on other rulesets don't count there, but one finished in Hardcore counts on every ruleset. PvP challenges can't be done in Hardcore, so it launches with 12 challenges of its own.

Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.
You discover 20% more Scarce materials from Mining, Herbalism, and Skinning.
You discover 100% more Scarce materials from Mining, Herbalism, and Skinning.
Reduces the gold price of items from all vendors by 5%.
Reduces the gold price of items from all vendors by 10%.
You have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
You have a 15% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
The Horde's robust supply network fuels its rapid expansion across Kalimdor and beyond.
Your cooking recipes have a 10% chance to create an extra result.
Your cooking recipes have a 50% chance to create an extra result.
While fishing with a Lure active, you have a 25% chance to catch an extra fish.
While fishing with a Lure active, you have a 50% chance to catch an extra fish.
Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.
Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.
You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in Battlegrounds.
Reduces your cooldown on adding Camp features by 8%
Reduces your cooldown on adding Camp features by 25%
Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Reduces the duration of the Recently Bandaged effect by 10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.
You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Increases the duration of beneficial effects from eating food by 33%.
Increases the duration of beneficial effects from eating food by 100%.
Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 2 min after being resurrected or until you enter combat.
You take 8% less durability loss when you die.
You take 40% less durability loss when you die.
Increases Honor Points gained by 2%.
Increases Honor Points gained by 10%.
Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.
Increases your reputation gains by 2%.
Increases your reputation gains by 10%.
Your class abilities no longer require reagents purchaseable from vendors, and your Tier 1 camping features cost no reagents to craft.



